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SPRAY is a 32 bit software running under Windows 98/NT/2000/XP to perform frequency (or wavelength) resolved ray tracing simulations. You define
Click here for some simple SPRAY applications
Using SPRAY to predict the color of paints and prints
The following components are available in the present version:
Light sources:
Point light source (isotropic emission), volume light source (isotropic emission), rectangular light source (user-defined emission cone), circular light source (user-defined emission cone)
Detectors:
Rectangular detector, screen, linear detector array, spherical detector array
Interfaces
Interfaces are geometric objects that may be covered by a user-defined layer stack, or a user-defined diffuse reflectance and transmittance, or a mixture of specular and diffuse reflectance and transmittance. Interfaces can also be perfect absorbers or perfect mirrors. These shapes are available at present:
Rectangle, triangle, sphere, sphere segment, cylinder, open cylinder, cone, ellipsoid segment, paraboloid segment, spherical collecting lens, spherical disperging lens, prism, user-defined surface profile
SPRAY uses the same optical constant models and data as our SCOUT spectrum simulation software, including a large database. Also the definition of layer stacks used in interfaces is exactly the same. Between geometric objects light rays may move in absorbing, light scattering or flurorescent media.
Light scattering and absorption properties of spheres with multiple coatings are computed by an integrated Mie-program.
SPRAY simulations can be controlled from OLE automation controllers like Excel and Word (VisualBasic), Windows Scripting Host or LabView.
You can get more information about SPRAY from the following documents:
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